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Do you want gif's to be removed and only images to be used for the storytelling?


  • Total voters
    694
  • Poll closed .

LunaProduction

Newbie
Game Developer
Nov 2, 2023
71
233
Not a fan of the loss of control this update. Always felt it's hotter when everyone was willing.
Always preferred sluts over dub/noncon.
You are right I pulled back a bit with that bc the final route that will be added will be all about that and more.
 

Magazine-Person

New Member
Apr 26, 2022
5
5
holy shit why has this game got SO MUCH CONTENT. to put this amount into numbers I am currently doing the Romance Feminisation path, and overall I have found 67 separate scenes (also counting scenes without the NTR / Romance / Submission options). The writing in these scenes is great as well, obviously its not perfect but really there is a lot of variation, and I really like where its going so far.

Personally I don't really mind the use of CG and real porn gifs, but I prefer CGs.

Ngl when I finished the content for the game I immediately looked at Patreon to see if there was a paid version on a later update... Games just that good.

excited to try the other different routes as well, hopefully the game keeps developing this way.


If anyones lazy msg me i have got save files of EVERY SCENE (that i can find) for Feminisation Romance route
 
Last edited:
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human94

Member
Jul 15, 2018
158
69
LunaProduction, thanks for game. Now interface much better for me personally. If I remember correctly, before was another interface.
P.S: If suddenly this game for me begin be much comfortable just because browser updated after my last try toplay in this game and interface still same...Well...Thanks for the game.
 
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letmein98

New Member
May 4, 2021
5
2
I ran into this problem in the previous version and again in 6.0, but if you choose some relationships as romance and others as submission, Thalia doesn't know which path to go down. So even after donating 200 gold, you can't progress the relationship. As result, you can't progress Cecily or Philippa either.

Also, there is still no money for working at the blacksmith after Zog takes your butt on the submission route.
 

LunaProduction

Newbie
Game Developer
Nov 2, 2023
71
233
I ran into this problem in the previous version and again in 6.0, but if you choose some relationships as romance and others as submission, Thalia doesn't know which path to go down. So even after donating 200 gold, you can't progress the relationship. As result, you can't progress Cecily or Philippa either.

Also, there is still no money for working at the blacksmith after Zog takes your butt on the submission route.
I'll look into it.
 

Laki IH

Newbie
Dec 30, 2020
74
87
What's the deal with the half-baked incest-dodging? The prologue implies incest (Inledya as aunt / mother's sister, siblings being mentioned without "step"), but then talking to Inledya switches it to step-siblings. I understand the dev is on Patreon and probably trying to avoid the hammer, but don't they go after step-cest too? These kinds of immediate inconsistencies in the very beginning do not build confidence. Damn shame too, because even without incest this title promises several things that appeal to me, while most of those that don't seem to be avoidable.

On the topic of the poll about the mix between AI/Real-Porn gifs, it is also worth noting that the "results" of that poll are inherently biased because the people interacting with it are predisposed to not having a problem with it as it is. Most of the people bothered by it just left immediately rather than seeking out a poll to vote on.

I'll keep giving it a try every few releases, see what changes. There's real potential here if it gets some polish.
 

Drewbie

Member
Oct 21, 2017
281
565
On the topic of the poll about the mix between AI/Real-Porn gifs, it is also worth noting that the "results" of that poll are inherently biased because the people interacting with it are predisposed to not having a problem with it as it is. Most of the people bothered by it just left immediately rather than seeking out a poll to vote on.
so what you're saying is, he's asking people who are fans of the game their opinion

what's the problem
 

Laki IH

Newbie
Dec 30, 2020
74
87
so what you're saying is, he's asking people who are fans of the game their opinion

what's the problem
I already stated the problem, and the way you stated that reiterates it. If you look closer, you will note that the poll ended within the first month of this game being hosted here, and didn't even have 700 votes (the thread currently has 428k views, who knows what the number was in mid Nov'23). If you look through this thread, you will see the poll brought up in response to people's complaints about the inconsistent mixing of art assets, as if it were at all reflective of some objective truth. "85% of people voted for it ... that's that."

If you ask regulars at a diner whether or not they like it, imagine the utter lack of shock when they say yes. Now, think about all of the people who tried the diner, didn't like it, and left without being surveyed on the way out. The poll is not indicative of the people who tried the game, only the ones who stuck around, so obviously they'd be pre-disposed to answer positively. Biases are nigh-inevitable, but we should be aware of them and not dismissive of the impact that they have. Wikipedia has decent articles on statistical biases if you're interested in learning a little but don't have the time for a proper course.

The silliest part is that an easy fix would be to implement an option to display one, the other, both, or neither, as other games have done in the past, present, and likely future. That change shouldn't make anyone unhappy, and would likely lead to more support. Then again, attention would turn to the other problems that the dev hasn't fixed in all this time (early game still contains bugs and bad name references, issues that have been mentioned with specific examples earlier in the thread yet still exist).

There are only two posts I remember seeing in this thread which liked the combination, and those posts also had little if anything constructive to say about the game as a whole (and some that is outright false praise). The reviews are kinder, though even there more of them point it out as a bad thing. There are a few unfairly positive and one or two unfairly negative reviews overall.

But I've gone on long enough about that.

Outside of my reply to Drewbie:
I want to like this game, but the dev's approach does not appear to be constructive towards their own game. It's awfully convenient to do "what people want" when it means less work for you, and you get paid for doing it. It's been ten months and five version releases. There is no excuse for those early game issues still existing when an afternoon's work could've stamped them out the moment they were mentioned, if that. Some devs handle stuff like that as hotfixes same day. I could do it myself in a day or two, and I have next to 0 coding experience. I won't sit here and deny that there has been change since I tried the initial release, and some of that change is even good. If anything, that just shines a greater light on what hasn't changed. I've even read through the patreon posts (what's publicly visible for non-supporters anyway), so I know somewhat about the dev's personal circumstances that was shared there, assuming it's true (giving the benefit of the doubt). The post history suggests far more emphasis on expanding the content rather than fixing and cleaning up what already exists. Perhaps they have the mindset of fixing it all when it's done, but the problem with that is it's bad optics in the meantime and more work in the long term.

If the dev sees this, I wish you the best, truly. None of this is meant with any hint of malice. I say the things I say because I see the potential in your project and am hopeful you can achieve it.
 

LunaProduction

Newbie
Game Developer
Nov 2, 2023
71
233
What's the deal with the half-baked incest-dodging? The prologue implies incest (Inledya as aunt / mother's sister, siblings being mentioned without "step"), but then talking to Inledya switches it to step-siblings. I understand the dev is on Patreon and probably trying to avoid the hammer, but don't they go after step-cest too? These kinds of immediate inconsistencies in the very beginning do not build confidence. Damn shame too, because even without incest this title promises several things that appeal to me, while most of those that don't seem to be avoidable.

On the topic of the poll about the mix between AI/Real-Porn gifs, it is also worth noting that the "results" of that poll are inherently biased because the people interacting with it are predisposed to not having a problem with it as it is. Most of the people bothered by it just left immediately rather than seeking out a poll to vote on.

I'll keep giving it a try every few releases, see what changes. There's real potential here if it gets some polish.
On your first point you are correct now that I gave a look at that. (I'm guessing when I started writing from the very start I initially wrote siblings and then when writing the Inledya kitchen scene I wrote step-siblings bc then it clicked for me that perhaps most people wont be into it for them to be straight siblings to MC. It's supposed to be step-siblings but at the end of the day it's whatever floats your boat :) ) But thank you for pointing that out.

If there are any other inconsistencies besides the beginning and kitchen I'd love to know so that I could fix them. (My head was all over the place when starting out so I do apologize for that mishap)

On the poll comment, that's an assumption that you are making right. Like what is clear are the results of the poll regardless if people left or didn't left or didn't want to vote or whatever else it might have been. Now I switched to making all the polls in my Patreon so that all the outcomes are more clearer in that regard.(but I do see your point it's just what I went with were the results that I actually saw)

Glad to know you like the game and I'll do my best to make it as good as I can :)
 

LunaProduction

Newbie
Game Developer
Nov 2, 2023
71
233
I already stated the problem, and the way you stated that reiterates it. If you look closer, you will note that the poll ended within the first month of this game being hosted here, and didn't even have 700 votes (the thread currently has 428k views, who knows what the number was in mid Nov'23). If you look through this thread, you will see the poll brought up in response to people's complaints about the inconsistent mixing of art assets, as if it were at all reflective of some objective truth. "85% of people voted for it ... that's that."

If you ask regulars at a diner whether or not they like it, imagine the utter lack of shock when they say yes. Now, think about all of the people who tried the diner, didn't like it, and left without being surveyed on the way out. The poll is not indicative of the people who tried the game, only the ones who stuck around, so obviously they'd be pre-disposed to answer positively. Biases are nigh-inevitable, but we should be aware of them and not dismissive of the impact that they have. Wikipedia has decent articles on statistical biases if you're interested in learning a little but don't have the time for a proper course.

The silliest part is that an easy fix would be to implement an option to display one, the other, both, or neither, as other games have done in the past, present, and likely future. That change shouldn't make anyone unhappy, and would likely lead to more support. Then again, attention would turn to the other problems that the dev hasn't fixed in all this time (early game still contains bugs and bad name references, issues that have been mentioned with specific examples earlier in the thread yet still exist).

There are only two posts I remember seeing in this thread which liked the combination, and those posts also had little if anything constructive to say about the game as a whole (and some that is outright false praise). The reviews are kinder, though even there more of them point it out as a bad thing. There are a few unfairly positive and one or two unfairly negative reviews overall.

But I've gone on long enough about that.

Outside of my reply to Drewbie:
I want to like this game, but the dev's approach does not appear to be constructive towards their own game. It's awfully convenient to do "what people want" when it means less work for you, and you get paid for doing it. It's been ten months and five version releases. There is no excuse for those early game issues still existing when an afternoon's work could've stamped them out the moment they were mentioned, if that. Some devs handle stuff like that as hotfixes same day. I could do it myself in a day or two, and I have next to 0 coding experience. I won't sit here and deny that there has been change since I tried the initial release, and some of that change is even good. If anything, that just shines a greater light on what hasn't changed. I've even read through the patreon posts (what's publicly visible for non-supporters anyway), so I know somewhat about the dev's personal circumstances that was shared there, assuming it's true (giving the benefit of the doubt). The post history suggests far more emphasis on expanding the content rather than fixing and cleaning up what already exists. Perhaps they have the mindset of fixing it all when it's done, but the problem with that is it's bad optics in the meantime and more work in the long term.

If the dev sees this, I wish you the best, truly. None of this is meant with any hint of malice. I say the things I say because I see the potential in your project and am hopeful you can achieve it.
There is one key thing that you are not taking into account, which is at that time. I didn't have 400k views on the game when I released it. Most of the people don't read through comments, the number might be 10% (I think that might be even lower) most just download the game and that's about it.

Thats not completely true about having an option to have either only images or both. There might be few games that give that option to the player but most don't. (I will implement the option for that in the future but now it's not a priority. It is easy to add that, but to add that and add alternatives to them (images instead of gifs) will take time.)

Regarding "(early game still contains bugs and bad name references, issues that have been mentioned with specific examples earlier in the thread yet still exist)" - I do encourage people to let me know about any bugs that there might be and so far I think I have fixed most of them, almost all of them.

"I want to like this game, but the dev's approach does not appear to be constructive towards their own game. It's awfully convenient to do "what people want" when it means less work for you, and you get paid for doing it." - I honestly don't get what you mean by this. If people who support the game want something in the game I'll try to make it so. That has never meant less work. I'm not making any huge sums of money mostly I am doing this bc I love making the game. I bearly make anything off of it.

"It's been ten months and five version releases. There is no excuse for those early game issues still existing when an afternoon's work could've stamped them out the moment they were mentioned, if that."- It's not my full job making this game, I am at uni, working part-time job, having drawing classes and then If there is some time left I make the game. I don't know what kind of issues you are referring to so I can't comment on how long it would take to fix them.

"Some devs handle stuff like that as hotfixes same day."- I'm guessing they are full time that's why.

For all the rest- I have no clue what you are referring to. Like what issues are you talking about. If anyone brings out a bug I'll fix it for the next version if it's not that major. (So far I know two bugs which will be fixed next which are Thalia's initial route not shown if player has chosen different routes all around for other characters and not getting the payment in the Zog Blacksmith if you are on submissive route)

Like I'd like to know the issues you are referring to, you can let me know by writing me directly in here (by starting a private conversation) or bring it out in my patreon or if you are a member in discord.
 

Laki IH

Newbie
Dec 30, 2020
74
87
On the poll comment, that's an assumption that you are making right. Like what is clear are the results of the poll regardless if people left or didn't left or didn't want to vote or whatever else it might have been. Now I switched to making all the polls in my Patreon so that all the outcomes are more clearer in that regard.(but I do see your point it's just what I went with were the results that I actually saw)
The results of the poll are clear, absolutely, but it wasn't a good poll and you have commented dismissively about it to people in the past. In this very thread.

There is one key thing that you are not taking into account, which is at that time. I didn't have 400k views on the game when I released it. Most of the people don't read through comments, the number might be 10% (I think that might be even lower) most just download the game and that's about it.
This is actually precisely my point about why the old poll (as well as patron polls on the topic) isn't a good standard.

Thats not completely true about having an option to have either only images or both. There might be few games that give that option to the player but most don't. (I will implement the option for that in the future but now it's not a priority. It is easy to add that, but to add that and add alternatives to them (images instead of gifs) will take time.)
The earlier you do this, the less work it'll be in the long run. I never said it was any more than a few games that do it, just that it can be - and has been - done. I also didn't suggest adding alternatives to the gifs, just a show/not option. Obviously adding an option to replace the gifs would be more complicated, because you'd have to find/make the replacements.

Regarding "(early game still contains bugs and bad name references, issues that have been mentioned with specific examples earlier in the thread yet still exist)" - I do encourage people to let me know about any bugs that there might be and so far I think I have fixed most of them, almost all of them.
My point was, as I said, that these things have already been pointed out an remain unfixed. For example, post 86, by Orchidbunny (not quoted or "@"d because I don't want to ping them for this) points out the incest thing and you liked it, yet the issue is still in the live version, just not in the one specific place it was mentioned. All bad name references and incest-baiting can be easily fixed with a simple procedure involving a few uses of find and replace. Every instance of "Aricen" in dialogue outside of the name selection prompt should be the proper variable. Every instance of "playerName" in dialogue should be replaced with the proper variable. You should not have to rely on user reports of individual cases to catch simple things like this.

"I want to like this game, but the dev's approach does not appear to be constructive towards their own game. It's awfully convenient to do "what people want" when it means less work for you, and you get paid for doing it." - I honestly don't get what you mean by this. If people who support the game want something in the game I'll try to make it so. That has never meant less work. I'm not making any huge sums of money mostly I am doing this bc I love making the game. I bearly make anything off of it.
I mean when you have a poll about whether you should change something or not, and people say no, that is objectively less work than making the change. There's a difference between polling users about the order content gets worked on (not more work, but different order of work), and polling them about changing what already exists (amount of work depends on result). I never stated or implied that the amount of money involved was large.

"It's been ten months and five version releases. There is no excuse for those early game issues still existing when an afternoon's work could've stamped them out the moment they were mentioned, if that."- It's not my full job making this game, I am at uni, working part-time job, having drawing classes and then If there is some time left I make the game. I don't know what kind of issues you are referring to so I can't comment on how long it would take to fix them.
I'm fully aware of these aspects of your life, based on your Patreon posts. Restating these things after I already acknowledged that doesn't change anything about my point. It's not your full time job, yet you've released five versions while stuff from the earlier releases still haven't been fixed. I'm not your bug-finder. I didn't go in with a notepad to write down every single thing I found, but as just a single example: Inledya in the bathroom early game, before sexual interaction is unlocked. If you visit her there, you will have no options whatsoever and be forced to use the back button to go do something else instead.

"Some devs handle stuff like that as hotfixes same day."- I'm guessing they are full time that's why.
Irrelevant, even if true. The kinds of issues that still exist in the early game, even as a part-time dev (where you admitted to spending 10-12 hours a day on the game before version 0.4), should not have persisted as long as they have. It's not about how quickly it gets done, it's about it getting done at all. You have time to post here, Patreon, and Discord, but not to spend a couple of hours over the past ten months finding and fixing issues in your own game? Sure, maybe some things would slip through and require user-reporting, but the kinds of things I've referenced really shouldn't.

For all the rest- I have no clue what you are referring to. Like what issues are you talking about. If anyone brings out a bug I'll fix it for the next version if it's not that major. (So far I know two bugs which will be fixed next which are Thalia's initial route not shown if player has chosen different routes all around for other characters and not getting the payment in the Zog Blacksmith if you are on submissive route)

Like I'd like to know the issues you are referring to, you can let me know by writing me directly in here (by starting a private conversation) or bring it out in my patreon or if you are a member in discord.
Proofreading.
Tedious early-game: Enforced repetition of meaningless generic events (grind), events only triggering at specific times and places (often forcing you to waste time for multiple in-game days), all character stories seem to be tied together (compounds with previous issue to waste even more time) presenting an illusion of choice where none actually exists.
Stats don't do much, far as I could tell.
Some events reset the time to Early Morning without changing the day.
Image consistency: Never going to be perfect with AI, but still. Alariel has a tattoo in one of the mascucline library images, which isn't present otherwise. (Images/Sister/alariellibrarystotymascfucked1copy.jpg) To say nothing of the inconsistencies with gifs. I know you've tried, but no amount of trying on that front will work short of using consistent actors/actresses for a given character. Even then, you're representing elven characters with human gifs.

To that point, if incest isn't intended (despite having a classic incest setup), you should reflect that in the file structure as well. Alariel's folder is called Sister, and many of her images also refer to her as such. I and a great many others on this site would love a true incest option, but if you were to implement it you'd probably have to restructure the early game with user-defined roles. That would be more work than rewriting it to remove incest altogether though. Reminder that step-cest is still incest according to Patreon, so you're not safe there either. A safe replacement option would be no legal or blood relation, with MC being childhood friends of the siblings (to retain their familiarity with one another), and Inledya being their mother. MC was sent to live with them for any number of reasons: More/better opportunities, dead family, etc etc.

You're happy to rush the narrative along to get to the porn (post #116, by you, same as a dismissive reference to the poll) but then you also make them waste time between the porn. If you're going to waste people's time, give them something for it in the form of content. Otherwise you might as well have spent the time expanding the narrative instead so that players spend as much time having the option to learn more about the characters and world as they're currently wasting on nothing. Bonus: people who don't care about that stuff could still skip it to get to the porn. When you introduce something to your game, ask yourself what value it adds. If the answer is nothing except padding time it takes to reach the end, it's not a good inclusion.

I am not a member of either Patreon or Discord, nor can I be (nothing personal to you, just not something I do). As for DMs here, I generally prefer to have a public record of conversation. Keeps everyone honest in the long run. Once again, none of this is meant with any malice. Thank you for taking the time to engage. I won't be offended if you choose not to continue since I'm not keen for a change of venue. Still wishing you all the best.
 
4.10 star(s) 17 Votes